| Session |
Level |
Description |
Presenter |
| Adding High Quality Narration to your e-Learning Courses Without Breaking the Bank |
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Adding High Quality Narration to your e-Learning Courses Without Breaking the Bank •Deliver research based evidence for using narration in e-learning courses • Describe the benefits • Provide best practices for integrating narration into the ISD process • from Efficiency in Learning (Clark, Nguyen, and Sweller) and other sources. •How to download and install Audacity • Audacity is a free, open source, cross platform sound editor • Provide a brief description of other affordable audio recording software •How to choose a microphone • Microphone recording properties (cardiod vs omnidirectional) • Microphone connections (USB vs powered) •How to build a portable sound booth • Necessary components • Costs and how to acquire the components •How to use Audacity to record narration • Create a recording using Audacity and the portable sound booth •How to use the Audacity Effects to enhance the quality • Demonstrate some of the effects that Audacity provides to enhance the recording quality |
Michael Rohrer (Chevron Corp.) |
| Are You Getting the Most Out of Your Tools? |
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Many developers use one or two primary methods of course development which may include Flash, HTML, Captivate, Flash, Rapid Intake, Articulate, or PowerPoint for example. However, using a combination of these technologies will enable you to create robust courses by using each for what it does best. Learn to create hybrid courses that allow the content decide the method of delivery while reusing resources in a single course shell. |
Jason T. Bickle (AMX) |
| ARGs for Education: Making Alternate Realty Gaming a Viable Instructional Strategy |
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As instructional designers and educational technologists, we are always looking for new and innovative ways for motivating learners and engaging them in learning experiences. In the virtual space, it is particularly challenging to create learning games and simulations that are contextualized and properly motivate the learner to achieve learning outcomes. Alternate reality games can create the type of learning experience that elicits intrinsic motivation in relevant and authentic contexts. In the last couple of years, Alternate Reality Games (ARGs) have been popping up more and more frequently on the internet as components of marketing campaigns, in promotional materials, and from independent sources. Can ARGs be leveraged for educational purposes? ARGs are relatively new to the instructional world with few organizations implementing them for instructional purposes. The session will discuss how ARGs could be a powerful instructional strategy. It will outline key concepts behind building and implementing an alternate reality game. It will introduce participants to ARGs, how they compare/contrast to other simulations and games, and what examples currently exist. Participants will then learn how ARGs can be used in their training programs and curricula. They will be shown actual examples of ARGs used for education as well as tips for creating their own. |
Lance Brown (PricewaterhouseCoopers LLP) |
| Articulate Presenter |
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This presentation covers the main features of the Articulate Presenter software. Topics include: Using master slides Inserting media Controling view options Publish settings (including for LMS) Changing the interface Adding audio Controling navigation options Previewing your work |
Andrew Scivally (Zions Bank) |
| Assembling Instructional Sequences using Learning Components |
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This is an advanced workshop on assembling instructional sequences using Learning Components. We will review the concepts and technical requirements behind reusable instructional software components. We will cover the object-oriented design principles of ActionScript 3 and Flex Builder that allows for much more flexible eLearning tool development. We will review the use of eLearning standards such as the Common Cartridge specification in the context of Learning Components. You will interact with the presenter during an instructional sequence and be able to assemble and deploy a sequence of your own. This is a BYOL (Bring Your Own Laptop) session. So, bring your laptop with the latest Flash Player installed. |
Thor Anderson (Utah Valley University) |
| Building RIAs (Rich Instructional Applications) with Flex Builder and AS3 |
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eLearning developers now have a great platform to work with since Adobe's move to ActionScript 3 and the tools provided with CS4 and Flex Builder. We can build "Rich Instructional Applications" that are on par with the Rich Internet Applications software developers now deliver. This presentation will present some of the key principles and practices of software developers that eLearning developers should understand and adopt to make their RIAs the best possible. We will also see sample RIAs that make use of these principles. |
Thor Anderson (Utah Valley University) |
| Captivate 3.0 Simulations for the Live Online (Virtual) Classroom |
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In this presentation participants will create a software teaching simulation that can be used in a live-online (virtual) classroom using MS Office 2007, Captivate 3.0 and Adobe Presenter. They will learn the tips and trick that are needed to tweak the simulations and how to publish to the Acrobat Connect environment. Also, participants will learn how to efficiently deploy the simulations during the live broadcast delivery. |
Tamara JG Barbosa (Ideas Designed Group) |
| Cognitive Learning |
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This lecture will engage you and bring to life aspects of learning that are only now being tapped through technology. This style of learning walks through how technology can take learning from a passive experience to an engaged and cognitive experience. We will look at how the use of video and divergent paths can engage learners like never before. Curtis will show the product that has only been shown at one other conference - the Global Chinese Conference for Computing in Education. Come at let your brain be engaged. |
Curtis Morley (Utah Valley University) |
| Create Flash-based Interactive Courses Using Rapid Intake |
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Do you need to master the art of creating effective and exciting interactive courses even if you’ve had no programming experience? Join us for a one-hour webinar that will help you get started with, or improveyour organization’s content development initiatives.
Learn industry terms, successful strategies, best practices, and new technologies that you need to know to design your own online courses. Learn how to quickly and easily create interactive Flash-based courses that include activities, animations, quizzes, tests, learning games, and simulations – with no programming required.
During this webinar, Jeff Batt will show you how your organization can:
• Build interactive online courses and activities by using over 21 different content page templates. Or customize your own page template. • Build quizzes, e-learning games, and simulations by filling out forms. • Build simple and quick animations to use in your courses. • Get your course SCORM-compliant with a few simple clicks. • Create reusable course interfaces for your entire team to use. • Build courses and tutorials individually or as a team in a real-time collaborative effort. • Learn how to obtain faster and better course review with integrated course review. |
Jeff Batt (Rapid Intake Inc.) |
| Creating Meaningful Learning Interactions in Synchronous Learning. |
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This session will illustrate over 20 techniques and activities for creating learning interactions using tools commonly found in web based synchronous learning environments. The session is not specific to any tool all activities can be utilized with most synchronous learning systems. The focus of the session is to suggest techniques that involve students though learner interactions. All too often synchronous learning becomes nothing more then a lecture ignoring the rich and varied environment uniquely designed to involved distance learners in their own education. Tools such as whiteboard and application sharing are commonly available in most synchronous learning environments yet most presenters only make use of the slide presentation capabilities. This session will demonstrate multiple ways to engage learners through the use of common synchronous learning tools. |
Fran Keefe (University of Massachusetts Boston) |
| DESIGN 2009 with Web 2.0 |
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Join us for this session discussing the latest technologies and tools to create the next generation of learning for your users. We'll discuss Web 2.0 and how its effecting learning objects, tools and applications and how you can integrate it into your tools today. We'll review several great examples that will get you excited and motivated to start creating the next generation of elearning today! |
Nick Floro (Sealworks Interactive Studios) |
| Digital Storytelling: How to Bring Your Stories to Life |
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Everyone has a story to tell – but how can we effectively communicate these stories to our online students? Using photographs, copyright-free music, and iMovie ‘09, this session will demonstrate the creation of a short digital story from start to finish. The finished movie can be posted to a website or LMS to share with students. |
Tracy Newman (Johnson County Community College) |
| Emotional Foundation for Developing Higher Order Thinking in E-learning |
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E-learning continues to grow in prominence in the training industry. American Society for Training and Development (ASTD) reported that among the $134.39 billion spent by U.S. organizations on employee learning and development in 2007, approximately one third (32.6%) was spent in technology-based delivery. This is an almost 300% increase from just six years ago. Despite such phenomenal growth, much of the current e-learning content still focuses on concepts, facts, and procedures that require mostly the lower order thinking of memorizing and comprehending. As a profession, instructional designers are lacking in the design and development of e-learning that engages higher order thinking such as analysis, synthesis, evaluation, and problem-solving. These complex cognitive skills are critical because they are needed in every managerial position. The instructional design model that will be presented in this session provides an effective framework for developing e-learning that caters to higher order thinking. It has three components (understanding, peer-teaching, and application) based on a positive emotional foundation. The presentation will focus primarily on the emotional aspect because it is often overlooked in online instructions. Yet, recent development in neuroscience has shown the intertwined relationship between thinking and emotions. Factors affecting learner emotions will be discussed and strategies will be provided. |
Peter Chan & Ryan Dean (Brigham Young University Hawaii) |
| Enhancing Your Online Course Using SoftChalk Lesson Builder |
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SoftChalk Lesson Builder is an easy-to-learn tool for instructors to create interactive web pages for their e-learning courses. With built-in templates for professional-looking formats, menus, table of contents, and navigation, your course materials have never looked better! Add interactivity with a wide range of tools such as matching, sorting and labeling exercises, quizzes, timelines, puzzles, games, and more. Using these tools along with solid instructional design principles, you can create learning modules that promote higher-level thinking and engagement with your students. The finished modules can be posted to a web site, or uploaded to an LMS. |
Tracy Newman (Johnson County Community College) |
| Enterprise Mobile Strategy - Do you have one? |
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This presentation is designed to provide an overview of the mobile adoption present within the enterprise workforce. We have solutions that allow anyone to publish mobile campaigns to reach audience across the world and within your community. |
David Clemons (Push Mobile Media / LearnCast) |
| Escaping the Flash timeline: Using event-based tween classes to orchestrate dynamic learning experiences |
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For years designers have harnessed the visual capacities of Flash to create innovative, engaging online environments that provide learners with aesthetically-rich experiences. The Flash timeline is a wonderful instrument for animating movie-clips, organizing assets on the stage, visually orienting the layers of a project, and creating multiple label-based states of interactivity. However, when transitioning between varying levels of user interaction, the linearity of the timeline can hinder a designer’s intended creative and seamless flow of the project. However, if the sequence of events and presentation of task media must dynamically adapt to learner inputs, predetermined frame states generally will not provide a seamless sense of interaction. To this effect, instructional designers require a dynamic, event-based method for presenting media and affording user-controlled states of interaction. This presentation will focus on using tween classes and event-based logic to generate a fresh perspective on learner interactivity and the aesthetic design of Flash learning environments. |
Tom Reinartz and Charlie Miller (University of Minnesota) |
| First Steps - New to eLearning Development & Management |
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"First Steps - New to eLearning Development & Management You have decided or have been tasked with creating eLearning for your organization. Sounds good, but where do you start? Many questions begin to flood your mind: - What do you need to consider? - How are courses created? - How do we manage and track courses? - What software do I need? Designed for the both the manager and developer, this abbreviated version of the of the pre-conference course, will answer those questions, and give you the resources you need to get started. Instructor, Instructor has 13 years of experience in course development, and has as consulted with many organizations regarding eLearning programs and management. Topics will include: - eLearning - Not Just Technology But Methodology - Understanding the ""Pros & Cons"" of Elearning - Content Design & Development Considerations - Technical Overview of Courseware Structures - Content Development Tools and Software - Learning Management System Overviews and Data Tracking - Enterprise Training Models and Decision Points" |
Jason T. Bickle (AMX) |
| Flash and Google Analytics = FLOOGLYTICS |
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Flash has always been considered the ugly step sister in the world of SEO and Analytics. Well now Flash takes "Center Stage". Using Google Analytics data can be extracted from Flash that could never be pulled from HTML. This session will explore the ins-and-outs of how to setup Google Analytics to work most effectively with your Flash files and how to set up Flash to work most effectively with your Google Analytics account. Go beyond just seeing what users did. See what users meant to do or even wanted to do but didn't. The most important part of the equation is how to refine this gold that Flash and Google Analytics provide. Walk away from this session armed with the tools you need to implement Flooglytics and make your site effective. |
Curtis Morley (Utah Valley University) |
| Flash Character Animation tips and tricks |
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Avoid robotic and unrealistic characters by learning how to create natural smooth movements in your character animations. Find out about how to do lip sync animation quickly in Flash. You'll be given source materials and a fun project to work on that will give you the skills to make your future animations look professional and polished. |
Ryan Simmons (Cartoon Solutions) |
| Flash Crash Course |
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Learn Flash Architecture and Animation in a single session. By the end of this session, you will be animating and Flash will be demystified. No kidding. |
Jason T. Bickle (AMX) |
| Games for Learning: Development Process Examined |
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The use of video games for learning is among the latest trend in training and learning. To create such a game that is a success requires the merging of two very different worlds, and two very different development cultures. Through first hand case studies, we will interactively explore key requirements for any project team before embarking on a serious game project. Best practices will be explored which will include: finding the best development process, working within scheduling and budget constraints, working with subject matter experts and making your game engaging and dare we say...fun while still meeting your learning objectives. |
Duane M. Dunfield (Red Hot Learning Inc.) |
| Getting Started with Adobe Flex |
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The Flex development environment can be tricky for the uninitiated. During this seminar, participants will learn how to navigate the Adobe Flex environment, how to use several of the basic tools available within Flex, and will deploy programs to the web and desktop environments using Adobe Air technology. During this class experience participants will develop using two types of code that are utilized in the Flex environment: Actionscript 3.0 and MXML. Both languages are powerful and easy to learn. Participants in this seminar will leave feeling confident in their ability to continue learning in the powerful Flex environment. Participants will receive complimentary access to the instructor's online Adobe Flex course. |
Mark Lassoff (LearnToProgram.TV) |
| Getting Started with Games & Simulations |
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Need to figure out how to incorporate games into your e-learning strategy? Attend this session for a look at the latest trends and breakthroughs for using games in learning. You’ll get an introduction to games and simulations, an understanding of what works and what doesn’t and you'll learn how to use new Gaming techniques, blended with Web 2.0, to take training and gaming to the next level.. You’ll leave with new knowledge and a better understanding of ways to use gaming effectively for your audience. You’ll also learn new tools and techniques to share with your teams for developing internally without breaking the bank. |
Nick Floro (Sealworks Interactive Studios) |
| Going Green: Creating and Recycling Library Objects with Lectora |
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Would you like to reduce the time needed to create interactive buttons? Would you like to reuse actions items for hotspots and rollovers to maintain a consistent design approach? Come discover how to create and manage a repository for action buttons using Lectora’s library objects. Participants will learn how to create, export and import common buttons and objects that engage the learner through interactivity. Utilizing Lectora objects, eLearning developers can create generic sets of tools that assist rapid instructional development. Creating a Lectora library of objects will standardize the development process and provide a familiar learning environment for end users. |
Kelly Poole (Thomson Reuters) |
| Hang in There! Using Games to Motivate Learning |
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How can games motivate learners to engage with the learning system for a sufficient duration to master monotonous yet job-critical processes and skills? Example 1: A game to develop skill in rapid, high-volume analysis of bank checks, based on a Play-Practice-Perfect framework including demos, the progression from game play to learning, and user feedback. Example 2: Animated games embedded in more traditional non-simulation knowledge and skills courses to reinforce learning and reduce learner fatigue. Games were based on ten themes such as running a race or making a golf putt. Winning the game required correctly applying concepts over a sequence of 3-5 attempts. |
John D. Gibbs (Tata Interactive Systems) |
| I see what you mean! Visual Design in E-learning |
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Take instructional design to the next level by adding visual design to your learning products. Find just the right image, use parts of it, or design your own graphics to illustrate and communicate ideas. This session will showcase a gallery of visual e-learning designs and discuss how to create, adapt, and use graphics to enhance meaning and interest for any type of content. |
Lee Bandy (Magellan Health Services) |
| Incorporating custom-Built Flash into Articulate via the API |
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Articulate is very useful tool and sometimes developers want to add custom Flash bits to it. By utilizing the API provided by Articulate you can ensure these bits 'talk' to the course. With the API you can prevent the student from moving forward until they have completed your drag-n-drop. You can have your Flash piece assume the look and feel of your course automatically. This session will provide demonstrations of Flash within and communicating with Articulate. There will be some examples of the code required to make this magic happen. |
James Kingsley (Dominion Power) |
| Instructional Design Concepts for Transforming PowerPoint to E-learning |
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Good Instructional Design should be the guideposts of your E-learning Development, design. All too often we are given power points which already exist and are asked to “covert” them to e-learning. This session takes you through some proven techniques to transform those powerpoints into valuable learning tools. Following good sound instructional design tenants you will work through a number of before and after examples to understand how the transformation into e-learning is not about the tool but about the content. |
Fran Keefe (University of Massachusetts Boston) |
| Instructional Patterns: Harnessing the Power of Rapid Interactive eLearning Development |
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Why reinvent the wheel each time you approach instructional content for e-learning development? Using repeatable instructional patterns to address predictable kinds of content can give you tremendous advantages. It's a process software programmers have used for years to save time and development costs. Now we can apply it to instructional design and development.
What happens when you marry instructional patterns and content with a library of reusable interactive e-learning templates? You get rapid interactive e-learning, a revolutionary way to build highly engaging and effective content faster and less expensively than ever before.
Using rapid interactive e-learning development, you will also find your projects easier to predict and complete on time and within budget. Learn how harnessing the power of e-learning design and development based on instructional patterns can help you get more done, more effectively, much faster. |
Garin Hess (Rapid Intake) |
| Integrating Adobe Captivate Demonstrations in an Adobe Presenter Enhanced PowerPoint eLearning Course |
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This presentation will try to answer the question: How do I create eLearning using Adobe Presenter (the MS PowerPoint plug-in) that includes demonstrations and simulations created in Adobe Captivate? Topics of discussion:
• Issues around running demonstrations and simulations in or from PowerPoint
• The differences between demonstrations and simulations
• Quick overview on creating demonstration and simulations with Adobe Captivate
• Screen size issues when creating demos and sims and how to work around them
• Running Captivate created demos/sims in Presenter enhanced PowerPoint
• Launching Captivate created demos/sims from Presenter enhanced PowerPoint
• When is it better to create the entire project (from the ground up) in Captivate |
Russell Lash (Cavalcade Designs, Inc.) |
| Integrating Four Dimensions into Learning Solutions |
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The recent surge of tools and platforms has changed the dynamic for eLearning technologies. Social networking and more powerful mobile platforms can add to the depth and quality of traditional web-based or blended programs. But maximizing the impact of the tools requires rethinking the overall approach to technology-based learning. This presentation will discuss a four level integrated approach utilizing a blended approach with new tools and platforms, including social networking and mobile devices. |
Stephen Henn (SmartPros) |
| Interactive Branching Simulations with Flash |
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After teaching methods to your students online, it's ideal to be able to give them a chance to do more than just take a test to repeat what they've learned. The best way to reinforce learning is to apply the lessons to actual scenarios. This session will show you how to create engaging video/audio simulations with "real" clients that will better train your students and wow your customers. The course will discuss both instructional design challenges of branching and the hand's on methods for developing it within Flash. |
Nigel Dobereiner (Westfield State College) |
| Interactive Touch-Screen Kiosk Experiences with Adobe Flash and AIR |
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This session will focus on the strengths and weaknesses of deploying interactive touch-screen kiosks using Flash and AIR. We'll talk about hardware considerations, screen management, HD video (quality, formats, and hardware acceleration), Adobe AIR-specific capabilities, file management, and best practices for developing and deploying touch-screen kiosks.
We'll also look at some case studies of kiosks that have used Adobe Flash and AIR to combine interactivity, rich media, and instructional principles to create rich educational experiences. We'll examine these cases' strengths and weaknesses. |
Cahlan Sharp (Sharp Media) |
| Interactive Video |
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This Hands-On session covers everything you need to know in order to create interactive video learning. Go beyond video in a box. Bring your learning to life. Give the learning back to the learner. Let me choose their path and then guide them down it with real people as the host of this interactive video. This session will cover Flash Adobe Premiere, and Adobe After Effects. Please come prepared to engage your learners and "Wow" everyone else. |
Curtis Morley (Utah Valley University) |
| Let Pictures Tell the Story: How to Stage a Scene for E-learning |
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Make e-learning engaging and effective with image assets artfully arranged. This session will show you how to use Fireworks and PowerPoint to manipulate and assemble images for scene backgrounds and story templates. See examples of original scene designs and learn about the techniques used to create them. |
Lee Bandy (Magellan Health Services) |
| Lightweight, Low-cost LMS to the Rescue |
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Have you been shocked at the costs of behemoth LMS solutions? Do you really need to buy a Hummer to drive down to the corner market? When all you want to do is provide a scalable, easy-to-implement solution for your learners to launch courses and track their course completion and student data, you don't need to pay tens of thousands of dollars a year. Come and see how this inexpensive, lightweight, scalable, SCORM-conformant LMS can save you tens of thousands of dollars every year. |
Jeff Batt (Rapid Intake Inc.) |
| Managing, Maintaining and Updating a Large Library of eLearning |
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Managing, maintaining and updating a large library of eLearning is a complex process. With over 500 courses, comprising more than 2500 modules of training eLearning People found that a backend database and integrated revision control system were essential. Tight change control, well documented and understood standards and the ability to “back out” to a previous version facilitate the efficient management of the Datatrain library. Issues to be considered and discussed include: Database Requirements -file naming conventions -text -graphic, animations -metadata -look & feel (shell) -localisation Revision Control -managing access to modules when they are being modified -tracking changes -WIP vs. Released content -Requirement for backup of module/course taken each time it is checked back in Application of Standards -text -graphics -language/spelling -publishing including. SCORM, AICC, Standalone Licensing Controls -tracking release (versions) Maintaining Back Versions/Retired Courses |
Deborah Scott (eLearning People Pty Ltd) |
| Microcycle Testing: Better Quality Assurance Testing in a Fourth of the Time |
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In this session you will learn about a new process using new technologies that can produce better tested courses in less time. Sound to good to be true? Once you see it in action, it's so simple you'll wonder why you didn't think of it before. Learn about what it takes to do it right, and what 'gotchas' to look out for. |
Garin Hess (Rapid Intake Inc.) |
| Mobile eLearning: A Reality |
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This tutorial will focus on all aspects of mobile e-learning from authoring to publishing, delivery and tracking solutions. We will review content development approaches for delivery to a remote workforce. Utilization of Learning Mobile Author to generate cell phone, smart phone, iPhones, Blackberry, Palm pre, Google Phone and Pocket PC delivered learning and knowledge solutions will be discussed and the tutorial's leaders will reference case studies involving corporate clients and partners. This tutorial will also explore how mobile learning solutions can have an immediate impact on your organization today and revolutionize your business strategy for the future. In this tutorial you will learn how mobile learning is used by corporations and universities as an addition to instructor led and as stand alone knowledge solutions. |
Robert Sanregret (Hot Lava Software) |
| Mobile Recording Studios for High Quality e-Learning Anywhere |
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Global e-learning strategy and how portable audio and video podcast kits enabled zero cost, distributed e-learning development using free tools and enterprise standard tools globally. |
Dr. Arthur Paton (Motorola) |
| Moving existing eLearning content to ProForm |
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Converting a large library of eLearning that have been authored in a in-house tool to ProForm to take advantage of ProForm features and remove reliance on keeping internal tools in line with new Adobe Flash releases Managing, supporting and updating an in-house authoring system that supports large library of eLearning is a costly and time consuming activity. The need to concentrate on the core business of creating best of breed eLearning solutions for the IBM mainframe environment led eLearning People choose ProForm as its authoring platform for the future. This presentation will look at the process that was followed to choose ProForm and the issues that have needed to be addressed to customise Proform to our requirements and then convert the existing eLearning content into the new ProForm format. |
Deborah Scott (eLearning People Pty Ltd) |
| Performance Support: An Essential Component for Successful eLearning |
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Have you ever dedicated months designing, developing, and deploying an eLearning program only to discover that it was not successful? Why didn't change occur and why didn't performance improve? The answer might lie in a lack of performance support. eLearning without strategic performance support often leads to failure and frustration. In this session, we will discuss what performance support is and what it is not. We will also provide you with examples of practical and cost-effective solutions that can easily be packaged with your eLearning programs. |
Travis Jordan (FamilySearch, LDS Church) |
| Powering Your eLearning Architecture with Flash and XML |
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eLearning development isn't just about creating instructionally effective courseware. While what the learner experiences is the most important, you also need to plan for course maintenance, portability, and sometimes localization into other languages.
Using Flash and XML as your course architecture can speed up development, ensure a better learner experience through uniformity, as well as make course maintenance, portability, and localization a snap.
Imagine creating an entire e-learning course by simply editing a text file. With Flash and XML under the hood you can, and in this session you'll learn how to do it. You'll also receive sample files that you can explore after the session on your own. |
Garin Hess (Rapid Intake) |
| Practical Solutions for Managing the Bandwidth Straw |
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Everyone knows you can’t suck an elephant through a straw, but we continue to try by building multimedia rich WBT and hoping our learners can use it. This session will offer practical solutions that consider media servers, progressive and streaming media, and minimum suggested standards for internet connection and server speed. We’ll follow a successful case study of a WBT lesson that not only contained graphics, audio, and video, but also several many multi-layered interactive Flash activities called PBAT. Come join the fun and test drive the online performance-based assessment training activity (PBAT). |
André Chatelain (Applied Simulation Technologies) |
| Quality Courses with Camtasia |
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Many are familiar with the tool Camtasia, which is used to make screen recordings for online courses, demonstrations, and simulations. However, the results from using Camtasia are often of lower quality than one might desire. This session will demonstrate how to fully utilize the Camtasia suite to develop thoroughly watchable and professional online courses, simulations and demonstrations. The session will include the basics of shooting video for Camtasia, recording quality audio and editing techniques to give your work a quality, polished feel. Participants in the session will be able to improve the quality of their Camtasia presentations by apply the techniques taught by the instructor. |
Mark Lassoff (LearnToProgram.TV) |
| Quick Prototyping Techniques |
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Learn about the latest tools for creating wireframes or prototyping projects or modules for a elearning production. We'll discuss techniques to help you demonstrate to your audience how the tool will work, how you can quickly build concepts and articulate them with your team. Bring your ideas, concepts or questions for interactive session. |
Nick Floro (Sealworks Interactive Studios) |
| Rapid Development Best Practices |
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We have many tools at our disposal for rapid development. However, often times rapid development takes a very long time because we're not getting the most out of our tools, or we get hung up on bugs or other issues that keep us from doing our jobs. This session will be part presentation, but mostly discussion around the tools people are using, and how to get the most out of them. Primary focus will be on the industry leaders, such as Articulate and Captivate, but open to any other tool attendees are using. In my role, I do a lot of beta testing and product evaluation to determine the best products for my company. Thus, I am up to date on all the current offerings in our industry and able to share my feedback and make suggestions and facilitate a discussion around these tools and making them work for us. |
Brian Dusablon (Administaff) |
| Re-using Animation on Multiple Characters |
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Save hours of time spent animating by replacing new characters into existing animations! With this eye-opening session, you will be taught how to create multiple characters by modifying an existing characters symbols, thus keeping the same build and structure to allow you to apply multiple characters to various animations. |
Ryan Simmons (Cartoon Solutions) |
| RISC: A New Model for Measuring eLearning Success |
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Did you know there is a 58% increase in the need to measure and report the value of eLearning programs? Would it surprise you to know that in that same study 51% of learning professionals self-reported that they do not currently have systems for measuring value, and that they don’t plan too!
Where is this disconnect coming from? How can we meet the rising expectation to accurately report our comprehensive worth to top executives while not draining our teams of crucial resources to do complex ROI calculations?
In this interactive session Jacob will describe the RISC model for convincingly defending the presenting the value of eLearning programs to your top executives quickly and defensibly. Reap the benefits of being a proven trusted business contributor while maintaining your ability to focus on solving business problems. |
Jacob Bunker (FamilySearch, LDS Church) |
| SCORM simple sequencing that's really simple. |
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SCORM has failed to hit the mark for sequencing, or has it? In this session we will explore simple use of the SCORM data model and IMS manifest to quickly link SCO`s within a course. |
Chad Titensor (U.S. Air Force) |
| Stop Stealing Graphics...make your own |
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In this presentation you will learn how to make custom graphics and course templates using Adobe Photoshop. This session explores some of Photoshop's main tools as well as some of the latest design styles. Some of the topics discussed are: - Clipping objects out of a photos - Making Web2.0 style graphics - Making effective course template designs - Learning about file types and appropriate uses |
Shawn Ski Scivally (eLearning Brothers, LLC) |
| Supermodels: Building the Universal Instructional Solution Model |
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"You use one solution design model; your client uses another; your change management group yet another. Is there any easy way to merge them? You'll integrate your favorite system design approach into a ""supermodel"" based on an extended ADDIE model that accommodates most popular models for instructional systems design, performance improvement projects, change management projects--even 6 Sigma projects. This facilitates integration of diverse solutions into a single plan with common gate reviews. The magic of models is in the implementation details, so you'll build an extensible project management plan with links to your procedure documents, checklists, etc., so all levels of granularity are available in one place. Then, together, we'll build an ultra-super model based on the best ideas that emerge from the group." |
John D. Gibbs (Tata Interactive Systems) |
| Sweet e-Learning Templates |
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Learn how easy it is to make a stellar course use e-Learning templates designed by e-LearningTemplates.com. |
Shawn Ski Scivally (eLearning Brothers, LLC) |
| The Bleeding Edge: How New and Upcoming Flash Technologies can Change Your Elearning |
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New technologies and implementations of Flash Player features are already having a great effect on the Flash developer community. So what's so great about them? How are they applicable to Elearning? And how you can you start to use them in your learning applications?
This session will give an overview of some of the latest buzzing topics in the Flash community including Augmented Reality, Adobe Flash Collaboration Service, Ribbit, Google Maps Integration, and more. Furthermore, we'll explore what possible implications these technologies can have for Elearning. |
Cahlan Sharp (Sharp Media) |
| The Future of Mobile Learning |
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The future of mobile learning: panel discussion by experts in the area of mobile learning, mobile testing and mobile surveys
Mobile learning is to 2009 what eLearning was to 1999! Mobile Learning discussions are burning the ears at executive levels in corporations, government agencies and universities.
-Who is using mobile learning today?
-Is tracking important when rolling out a mobile learning solution?
-Can people learn from a cell phone?
-What can be done with podcasting?
-Any questions you would like to ask…
Our panel of executive leaders in learning, education and training will discuss, debate and help define mobile learning and uses of mobile learning in the corporate, government and education markets. |
Robert Sanregret (Hot Lava Software) |
| The Meaning is in the Mechanics |
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The recent use of games for learning has created a new breed of games – one where entertainment is not the ultimate goal. While there have been some wonderful successes, more often the result has been a plethora of games that are neither effective nor engaging. In this interactive session we will contrast simulation and games and look at different genres of games that are currently being created for learning. Narrative and storytelling are an important part of many of these game genres, but is it enough? The session we will examine how “form follows function” with serious game development and the power that meaningful game mechanics have for engaging the player with the content. |
Duane M. Dunfield (Red Hot Learning Inc.) |
| The Missing Link: Rehumanizing eLearning |
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"eLearning is the logical answer to training diverse populations in multiple locations, but studies show that human presence and relationship building is a critical factor in training effectiveness. How do you ""rehumanize"" elearning to make it as effective as Instructor Led Training? Covers using avatars, simulations and immersive environments to compensate for remote training." |
Sarah Williams (inContact) |
| Think Fast! Rapid eLearning Design through Content Mapping |
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Organizing content for an online course can be challenging and time-consuming. It is important to have an elearning design strategy in place when content is being considered for an online environment. This session will introduce an efficient instructional design approach to mapping content for elearning. Participants will learn how to classify content objectives into business impacts, enabling knowledge, on-the-job applications, activities and simulations. Participants will be provided with a mock course and a MS Word template that will allow for an engaging discussion on how to best showcase the |