Live Chat

Home| Register| Session List| Contact

Main Menu
Testimonials / Reviews

Learn More about eLearning DevCon's 4/4 Star Rating

"Thanks again to you and your fabulous team for hosting this one of a kind conference and trust me, I plan to tell anyone and everyone that will listen (and do what we do) about this forum."

- D.N. from State of Wisconsin

"Best conference I've attended out of 10 conferences I've attended in the last four years. A great conference."

- S.F. from NovaStar


Read More Testimonials
Questions?

Have a question? Call Direct:
+1 801.766.8454

Click for live help

More Contact Information

Session List

A Year of Training Packed Into a Few Days...

We will be offering over 70 sessions on e-learning development and related topics. Take a look at what we already have scheduled.

While e-learning development is the focus, you will also find excellent topics on instructional design, visual design, usability, project management and more!

Our Keynote Speakers

Keynote Address

New Media - New Brains? Bridging the Gap

Dr. Ruth Clark
Author of e-Learning and the Science of Instruction

New technology is revolutionizing learning! Or is it? In this interactive session we will tour our brains and see what research evidence tells us about what works and what fails in multimedia instructional environments. During our journey we will ask: Do digital natives have different brains? Which instructional media are most effective for learning? Do visuals enhance learning? How should we accommodate visual and auditory learning styles? What do we really know about games and simulations? Does music enhance learning? Is edutainment the future of learning?

Based on the research programs of Dr. Richard Mayer and Dr. John Sweller, and Dr. Clark's recent books: Efficiency in Learning and e-Learning and the Science of Instruction, we will look at what the evidence tells us about new media and old brains.

 

Keynote Address

Beyond the First 55,000: Mapping the New Learning Experience

Russ Crumley
Author of Designing the Learning Moment

Our learners are exploiting and leveraging the Internet in new and exciting ways. On one hand, online content, tools, and learning options abound. On the other, training departments must now consider blogs, wikis, a variety of Web 2.0 tools, a multitude of communities, as well as opening access to content “depots”. Learners must navigate within an increasingly rich and complex online environment, and then successfully transfer those experiences back to practical, on-the-job applications. How do we support collaborative learning when it is driven by the learners themselves? What happens to this collaboration when learners change jobs (depots)? Using the London Tube as a backdrop, I will facilitate an open dialog exploring these questions, their impact on your role, and how learning experience management might begin to turn this myriad of options into a clear, and hopefully more efficient, journey for our learners.

 

 

Breakout Sessions

All Sessions


Search by Skill Level
   
Search by Category

Skill Level Legend: beginner_level Beginning intermediate level image Intermediate advanced level image Advanced
 
Session Level Description Presenter
3D Branching Simulations with no Programming intermediate level image advanced level image In this workshop we will demonstrate how to create game like branching simulations using the new soft skill simulatino template for Rapid Intake Flashform and an animation tool that allows you to create 3D animation scenes with no need for programming or graphic arts skills. Brian G. Miller, President (eLearning Studios)
Are You Getting the Most Out of Your Tools? - Technical Course Architecture beginning level image intermediate level image Many developers use one or two primary methods of course development which may include Flash, HTML, Captivate, Flash, Rapid Intake, Articulate, or PowerPoint for example. However, using a combination of these technologies will enable you to create robust courses by using each for what it does best. Learn to create hybrid courses that allow the content decide the method of delivery while reusing resources in a single course shell. Jason Bickle (AMX)
Articulate Engage Advanced Topics beginning level image intermediate level image Expand your knowledge of Articulate Engage and tailor your presentations to match your company’s website by creating your own customized schemes. This presentation will demonstrate how to modify the default XML color templates and interaction sounds. Other topics include embedding Camtasia and Captivate shows within Engage, adding quizzes and more. Ryan Knight (Symantec)
Audio Production Tools & Techniques beginning level image Whether as a voiceover for an eLearning course or for a podcast, the quality of audio can make the difference between a mediocre and a clearly professional product. At the low end, audio may be recorded with an inexpensive microphone connected to your computer or other recording device. At the high end, recording may be accomplished in a full blown recording studio achieving high quality at correspondingly high cost. In-between there is a range of hardware and software based tools that can be used for creating quality audio. In this session, some of the latest tools, methods, techniques, and resources available for recording and post production of high quality audio, at a reasonable cost, will be presented. Robert J. Horton (Level Five Interactive, Inc)
Building Simple SCORM LMS Testing Modules advanced level image LMS connectivity is perceived by many, not only the uninitiated, as pure black magic. Here is SCORM demystified. Learn in this session how to build and deploy very simple SCORM modules written in Actionscript and compiled in either Flex or Flash. See how these simple modules can be used to test and verify connectivity of your e-Learning content with your LMS deployment platform. Understand how, once testing is complete, the test module code can be re-used to integrate into the production e-Learning application, vastly simplifying the deployment stage when production is complete!

Prerequisites required for the participants: knowledge of SCORM, interest in LMS deployment or SCORM development
Patrick Krekelberg (Allen Interactions)
Captivate 3.0: Out of the Box and Ready to Go! beginning level image So you purchased Captivate 3...Now What? In this session we will take a look at the process used at University Health Care to develop eLearning courses using Captivate 3.0. The process includes storyboarding, scripting, layout and design. Learn to develop professional, entertaining and effective eLearning content with out the big learning curve.
Dave Giles (University Health Care)
Choosing your Knowledge Management System Integrator intermediate level image There are plenty of tips and techniques to assist organizations with selecting an enterprise system that meets their training needs. Learning Management Systems, Learning Content Management Systems, Content Management Systems, Portal Products – just search the Internet and any search engine will pull back a laundry list of recommended considerations when choosing such products. However, choosing your Integrator of these systems is often a forgotten element, when it should be equally important.

During this presentation, attendees will gain a better of understanding of what separates KMS integrators in the learning industry. The key elements of every implementation/integration will be covered to educate attendees on what they should consider from their KMS Integrator. Key areas of interest that will be covered (but not limited to) are:

Depth of Consulting
Project Management Expertise
Difference between Product vs. Services Companies
Experience with Integration
Billy Biggs (General Physics Corporation)
Collaborate or Go Home: Web 2.0 Collaboration Meets Interactive eLearning Development beginning level image BYOL - Bring Your Own Laptop

eLearning development has always been a collaborative process. We work with SMEs during design and storyboarding. We work with developers, graphic artists, illustrators, video production teams, and voice talent during development. We gather feedback from SMEs, management, and other project stakeholders during review and testing. So how come eLearning authoring tools are designed around limiting collaboration? In this session we will explore how traditional tools and collaboration techniques can jam up a project, and how new technologies that specialize in collaboration can make our lives easier.

In this hands-on session you will experiment with Unison, a new technology that allows you to collaboratively:

Build a course with other session participants using online web-based e-learning tools
Create branching case study scenarios that simulate real-world problems
Develop e-learning games to help activate and retain knowledge and aid comprehension
Publish the course to a SCORM-conformant learning management system
Garin Hess (Rapid Intake, Inc.)
Collaborative Online Course Authoring with Unison beginning level image intermediate level image advanced level image Imagine being able to log in from any location and build interactive Flash-based content that includes quizzes, tests, learning games and simulations.

Imagine being able to work collaboratively in real-time with your colleagues on the same project without stepping on each others' toes.

Imagine easily collecting and managing course review feedback.

In this product demonstration of Unison, you will see Flash-based course development like you've never seen it before. It's easy, it's fast, and it's all online! Every participant will receive access to a free trial account.

NOTE: This is not a hands-on session. To try out Unison hands-on, you may want to attend the BYOL (Bring Your Own Laptop) session titled "Collaborate or Go Home: Web 2.0 Collaboration Meets Interactive eLearning Development".
Jeff Batt (Rapid Intake Inc.)
Creating Online Role-Play Learning Solutions Using Designs That Utilize Voice Technologies and Tools beginning level image intermediate level image advanced level image This session will explore tools that can be utilized to create highly interactive learning solutions for sales, leadership, and call center training. Role playing practice scenarios have proven to be highly effective (e.g. Increase sales by 100 percent) using these tools. We will explore the tools and learn how you too can create award winning solutions for your business needs. Paul Howe (Allen Interactions)
Designing a Learning Game for successful L4 Results intermediate level image In this session, you learn how we designed an ATM game that has reduced ATM fault fixing costs by over 20% per month. This translates to significantly over $10,000 per month. The process begins with the ID forcing the business to "pony up" the metrics--and then using those metrics to drive design and funding.
Mike Sullivan (Bank of America)
Designing Better Business Simulations intermediate level image We all want to create better training programs that make use of business simulations and games. Problem is, where do we start? This session will cover the process and steps needed in order to design high quality business simulations and games. We'll discuss the resources, time, and skills needed to make the type of training you've always wanted to create. Mark Henry (Mark Henry Enterprises, Inc)
Designing Interfaces 2.0 beginning level image intermediate level image advanced level image The most important aspect for any user is how will they interact with your content. This session will cover what’s important in designing user interfaces, what questions to ask at the start of a project, how to make sure the user understands the interface and how it doesn’t become more important than the content. We’ll also take a look at before and afters and critique several e-learning examples. Nick Floro (Sealworks Interactive Studios)
Developing for Live Sessions (Virtual Classroom) beginning level image How can you use your development skills to enhance a live training session? We'll show you how KPMG has incorporated flash, video and even some self-paced learning objects into live virtual classroom sessions.
Rachel Troychock (KPMG)
Developing RLOs using Flash Components advanced level image This is advanced workshop on building Flash Components which can be used as Reusable Learning Objects (RLOs). We will briefly review the concepts of RLOs and how they align with Object Oriented Programing (OOP) concepts. We will then step through an example of how to build an RLO using the latest Flash classes, which allow for the building of custom reusable components.

This is a BYOL (Bring Your Own Laptop) session, so come prepared to get down and dirty with Flash.

Prerequisite: Fundamental understanding and some experience with Adobe Flash Actionscript
Brian G. Miller, President (eLearning Studios)
Don't Convert Your PowerPoints, Convert Your Learners! beginning level image intermediate level image In the frenzy to convert our PowerPoints to 'eLearning,' have we forgotten to convert the learner? While certain advantages exist for converting PowerPoints, in this session you'll learn how PowerPoint alone can be poison. This session focuses on technologies you can use to gain rapid development benefits, but make sure that the learner is getting quality instruction. Garin Hess (Rapid Intake, Inc.)
eLearning Design from the Right Side of the Brain: Incorporating Creativity in Your Projects beginning level image intermediate level image advanced level image There is a tendency in the eLearning design and development process to focus on the technical aspects of producing a course, such as XML coding, proper motion tweens or LMS implementation. However, creativity in eLearning design requires getting in touch with your right brain processes to create content that will engage the learner in the subject matter. This session will provide strategies for integrating creativity into your design process and creating content that will engage your audience in greater ways.
Mike Thomas (RWD Technologies)
eLearning Metrics: How good are you really? intermediate level image In this interactive presentation Michael and Nanette will survey the field of instructional design and eLearning development and present the 15 key metrics and tools needed to measure them for defending and defining the success of both your eLearning design and development cycles and the success of your final implemented product.
Michael Suhaka (LDS Church)
e-Learning Project Help Lab beginning level image intermediate level image advanced level image Stuck on an e-learning project? Come to the e-Learning Help Lab: Project Help. Get advice on Dreamweaver, Flash, Camtasia, CourseBuilder, Learning Site, Swish, SCORM, HTML, ASP, JavaScript, ActionScript and more. Steven Hancock (Rapid Intake Inc.)
eLearning Project Management for Rapid Implementation intermediate level image More and more eLearning projects are being simply defined by schedule. How fast can you implementť seems to be the most common question among organizations evaluating enterprise wide Learning Management Systems. To address this requirement, the Project Management methodologies must be considered to meet tight schedule requirements. More specifically, scope must be heavily considered, as implementations are quickly becoming a project measured in weeks vs. months. However, most organizations cannot adjust their business culture quick enough to ensure project success.

Traditional Project Management methodologies and frameworks must be modified to meet a schedule that supports tens of thousands of users (if not hundreds of thousands) in a matter of weeks vs. months. As a result, there are significant areas of the Project Management framework that need more attention than others. Project Management scope is probably the most common area of consideration in a rapid LMS implementation. A phased implementation approach is becoming the most common (and most successful) deployment strategy. Integration your revised project management framework with a phased scope implementation is a sure way to ensure project success.

This session will provide attendees tips and recommendations for changing conventional project management strategy to ensure a successful LMS deployment. While scope will be the primary area addressed, attendees will gain a better understanding of what a successful rapid implementation project management plan encompasses. Other presentation topics will include communication, risk and staffing. Also, attendees will gain an awareness of successful project management integration with other systems and/or phases of an enterprise wide LMS implementation. Finally, attendees will learn how a phased implementation approach can be successful and what some of the most common elements are to those phases.
Billy Biggs (General Phyiscs Corporation)
Escaping the Flash timeline: Using event-based tween classes to orchestrate dynamic learning experiences intermediate level image For years designers have harnessed the visual capacities of Flash to create innovative, engaging online environments that provide learners with aesthetically-rich experiences. Although Flash provides a wealth of visual and aural development toolsets, the restraining factor for many beginner and intermediate Flash developers when creating dynamic learning experiences is the inherent linear affordance of the timeline. The Flash timeline is a wonderful instrument for animating movie-clips, organizing assets on the stage, visually orienting the layers of a project, and creating multiple label-based states of interactivity. However, when transitioning between varying levels of user interaction, the linearity of the timeline can hinder a designer’s intended creative and seamless flow of the project. For example, the structure of a learning task based on a linear sequence of events (i.e. a user selects an assessment, views the task media, and submits the required assessment data) fits nicely into a sequence of several individual frames with the appropriate “play/stop” logic. However, if the sequence of events and presentation of task media must dynamically adapt to learner inputs, predetermined frame states generally will not provide a seamless sense of interaction. To this effect, instructional designers require a dynamic, event-based method for presenting media and affording user-controlled states of interaction. This presentation will focus on using tween classes and event-based logic to generate a fresh perspective on learner interactivity and the aesthetic design of Flash learning environments. Charles Miller & Thomas Reinartz (University of Minnesota, Learning Technologies)
Extreme Makeovers: Tips and Tricks to Make Rapid E-Learning Sing intermediate level image Take advantage of simple techniques to enhance basic Adobe Presenter 5.0/6.0 functionality and creative approaches to improve learners' experiences by creating a rich learning
environment. Regardless of your experience with Presenter, you'll discover and explore methods to organize and present content, integrate resources easily, have greater control over your published presentation, and eliminate learner confusion. Examples of actual courseware will be shared to demonstrate how to overcome real-world challenges.
Rob Rode (Vangent, Inc.)
Fast and Effective eLearning Content Creation and Tracking beginning level image Introduction to using Adobe tools (Adobe Presenter and Captivate) to create rapid e-learning. Integration with the Acrobat Connect Professional Training Module and creation of Courses and Curriculum's. Also discussed, improvements from the release of Acrobat Connect 7 and Adobe Presenter 7. Jorma Jennings (RealEyes Connect, LLC)
Flash, MPEG 4 and QuickTime Video beginning level image A comprehensive introduction to video technology including various media, an overview of the compression technologies and which code to pick for your project, a tour of authoring features, how to access advanced features such as effects and interactivity and how to select the best video delivery for your project. Nick Floro (Sealworks Interactive Studios)
From Flash to Flex: Making the leap toward creating aesthetically rich internet applications with ease intermediate level image advanced level image For nearly a decade, Flash has been the staple when designing high-impact, aesthetically-rich online experiences. However, as a rapid-prototyping development environment, specifically in the fields of instructional design and online distance learning, Flash often falls short due to a misconceived perception of increased design and development times. Although recent versions of Flash have provided developers with a powerful assortment of data, media, and user interface components, many still believed that the environment was more a “designer’s” tool than a true development framework. To remedy this misconception, Adobe introduced the Flex development framework for creating rich Internet applications (RIAs) in a timely and expressive fashion. Flex Builder 3.0, based on ActionScript 3.0, MXML (i.e. the XML-based markup language for Flex), and the Flash plug-in (browser and/or standalone), is a powerful development environment for instructional designers looking to create data-driven learning tools, content/learning management systems, and graphing/reporting systems with ease (to name a few). However, the environment is not only for advanced programmers and database engineers. In this presentation we will illustrate a foundational overview of Flex Builder 3.0, discuss the unique differences (and advantages) between Flash and Flex, outline the leap intermediate Flash designers can take in transitioning to Flex, and, ultimately, build a simple Flex RIA for managing learner performance data.

Prerequisites: We'll assume participants have a fundamental working knowledge of Adobe Flash.
Charles Miller (University of Minnesota, Learning Technologies)
Getting it done in Captivate intermediate level image Captivate is one of the cheapest and easiest elearning software packages available. You can develop interesting and engaging instruction for software training, but also in any process or conceptual training as well.

The software is very good, but it is not perfect, and it is sometimes difficult to get it to replicate the precise interaction you get in a given piece of software. There is no support for a right-click action. There is no built-in action to demonstrate an instruction. Saving files across a network has a strong risk of file corruption. Below is a planned list of topics I could discuss.

  • Saving across a network
  • Right-click how to
  • Text entry boxes and interaction
  • Show me –One stage and two stage
  • Forward and backward Navigation
  • Custom captions
  • Templates
  • Linking to another project
  • Exit button – Javascript
  • Importing slides
  • FLV
  • Sound

    I would like to demonstrate the work-arounds and tips and tricks that we have learned in developing software training using captivate for web based training.

  • Carl Ernstrom (University of Utah Hospital IT training)
    Getting Serious about Version Control advanced level image An element of e-Learning development which is oft-overlooked but exceedingly important as applications become more complex and variegated, good version control can deliver a massive ROI in the way of improved collaboration, process, and code management. Formalizing a workflow not only for versioning ongoing project development, but establishing release points and code branches can make otherwise unmanageable scenarios suddenly as simple as second-nature.
    This session will present an example scenario for introducing serious version control into your organization at low cost, low infrastructure overhead, and with an extremely high value for the developer training investment required. Even if you are a single developer not collaborating in teams, this session will provide useful tools for tracking your project code.

    Prerequisites required for the participants: established knowledge of software development principles
    Patrick Krekelberg (Allen Interactions)
    Got Rapid Intake? intermediate level image You are in charge of implementing education to 19,000 employees in your healthcare organization. Employees reside as far away as 150 miles from their work location. Training must encompass all shifts: 7a-3p, 3p-11p, 11p-7a.
    Application of training must be measured in a passing grade per assigned course according to job description.

    Employees must complete required education annually to meet compliance with Joint Commission Standards (JCAHO) whose mission is to improve the safety and quality of care provided to the public.

    The goal is to reduce the cost associated in instructor led courses thus reducing paid education hours for each employee.
    Your director has asked that your educational materials reflect a high quality image reflective of the organization's brand.

    Benefits of Flashform:

    --quickly distributes education to 19,000 employees
    --allows the building of online courses previously accomplished by a programmer resulting in time consuming and extended time line for rollout
    --utilization of Flashform at Memorial Hermann: 35 trained 100 total goal inclusive of clinical staff who can review application of Continuing Education Units
    --customized template provides consistent, high-quality look
    --allows for blended learning tailored to your company's needs: pre-work online to determine the learner's level of knowledge followed by instructor led education then capturing the learner's understanding in knowledge review and quiz online
    --course revisions allow for cost savings in programmer and external vendor fees
    --courses available to all employees for all shifts via home pc
    --cost savings to the company by eliminating instructor led courses, eliminate employee's paid mileage and reducing course timeframe from 1 hour to 20 minutes-imperative in healthcare in returning the nurse to the patient bedside
    --LMS friendly in tracking internal/external education and meeting compliance education and more

    Norma Vela (Memorial Hermann)
    Graphics & Design - Create More Retention beginning level image intermediate level image advanced level image Many developers use graphics and animation to enhance student experience, however, these designs don’t increase understanding and retention. This session introduces the concepts of Visual Communication as well as give tips on relevant graphics and design that engage learners, present concepts effectively and improve retention.
    Conceptual Drawings & Animations
    Presenting Statistics Visually
    Graphic Creation and Software Tips
    Jason Bickle (AMX)
    Improving Adoption of Adobe Connect through Movie Based Help Systems beginning level image intermediate level image advanced level image RealEyes Connect has built a Flex based Movie Based Help System to help with adoption and implementation. This tool is designed to help large and small organizations better utilize Adobe Connect Pro. Jorma Jennings (RealEyes Connect, LLC)
    Independent Developer Roundtable beginning level image intermediate level image advanced level image Are you an independent consultant delivering e-learning solutions to other organizations? Come and share ideas and discuss challenges peculiar to being a consultant in the rapidly changing world of e-learning technology and instructional design. Mark Henry (Mark Henry Enterprises Inc)
    Internationalization and Localization: A How To Guide beginning level image intermediate level image advanced level image Do you need to localize courses for other languages and cultures. Come and learn the steps required to do the job right. In this session you'll learn the technical requirements for making a course that can be deployed simultaneously in multiple languages and things to consider during the process. Jeff Moyes (Mind Storm Development)
    Introduction to Articulate Engage beginning level image intermediate level image advanced level image Take your online training courses to the next level with interactive, visually stimulating learning experiences using Articulate Engage. This introductory presentation teaches you how to use Engage to quickly and effectively add professional looking, flash based interactive experiences using out-of-box Engage templates. No prior flash experience is necessary. Ryan Knight (Symantec)
    Large Organization Round Table beginning level image intermediate level image advanced level image Come and discuss some of the issues involved with successfully implementing e-learning initiatives inside large organizations. Bring your ideas and questions on such topics as selling e-learning internally, working with and managing vendors, and ties between e-learning and business objectives.

    Prerequiste: Participants should have general knowledge of over all organizational learning strategies.
    Conference Facilitator (eLearning DevCon)
    Lightweight, Low-cost LMS to the Rescue beginning level image intermediate level image advanced level image Have you been shocked at the costs of behemoth LMS solutions? Do you really need to buy a Hummer to drive down to the corner market? When all you want to do is provide a scalable, easy-to-implement solution for your learners to launch courses and track their course completion and student data, you don't need to pay tens of thousands of dollars a year. Come and see how this inexpensive, lightweight, scalable, SCORM-conformant LMS can save you tens of thousands of dollars every year. Jeff Batt (Rapid Intake Inc.)
    Manage Your Learning Organization Like e-Bay advanced level image If you've ever bought (or sold) something on e-Bay, you know that they have a business model different than almost any other online business. They don't buy stuff. They don't own stuff. They don't sell stuff. Your Training Department might want to consider running in a similar model. Don't build learning. Don't manage learning. Don't deliver learning. How could you change what you do so that you're more like e-Bay? Could you just provide an infrastructure where the users do the building, managing and delivering? Dick Carlson (Virtual Content Company, LLC)
    Managing Cognitive Load in eLearning beginning level image In recent years, much has been made of the need to use evidenced based guidelines for producing effective instructional designs. In this context, research into human mental processes in learning environments has yielded a rich body of knowledge in the field of cognitive load theory. Findings from cognitive load theory research have yielded a number of guidelines that can improve the effectiveness of eLearning. In this session the concept of human cognitive load and cognitive load theory will be presented along with some current guidelines that can be implemented in eLearning courses. Examples will illustrate how eLearning effectiveness can be hampered by disregarding these guidelines or improved through proper application of these guidelines. Robert J. Horton (Level Five Interactive, Inc)
    Managing e-Learning Development Using CleanCourse DMS beginning level image intermediate level image advanced level image This tool lets you track issues, tasks, and documents associated with multiple projects in a single, easy to use tool. Maintain control over the multiple projects you develop and the workers assigned to each project in a simple, efficient, and easy to use on-line tool! No more passing spreadsheets around to keep status of issues and assignments or worse yet, the notepad full of illegible handwriting and scribbles! No more putting up with bug tracking and project management tools that "kind of" work for your projects. CleanCourse was designed by e-learning developers for e-learning developers! Stay on top of your projects and spend more of your time developing, not managing headaches and cleaning up messes. Jeff Batt (Rapid Intake Inc.)
    Measureable Outcomes: Creating Assessments Using Captivate intermediate level image Simulations work best when they are paired with measurable outcomes. Adobe Captivate 3.0 provides a variety of methods for assessing learners, from scoring simulations to creating pools of questions in multiple formats. Come and discover the different ways you can assess your learners and measure the results of any training program.
    Carolyn Humpherys (Traveling Coaches, Inc.)
    Microcycle Testing: Better Quality Assurance Testing in a Fourth of the Time beginning level image intermediate level image advanced level image In this session you will learn about a new process using new technologies that can produce better tested courses in less time. Sound to good to be true? Once you see it in action, it's so simple you'll wonder why you didn't think of it before. Learn about what it takes to do it right, and what 'gotchas' to look out for. Garin Hess (Rapid Intake, Inc.)
    mLearning with Apple's iPod beginning level image In this session we will discuss how to quickly and easilly build interactive multimedia training programs for delivery on Apple's iPod. We will discuss design considerations, media formats and limitations, how to create content quickly and easilly. If time allows we will also cover product distribution and usage tracking. Mark Henry (Mark Henry Enterprises, Inc)
    Money doesn't grow on trees, but eLearning tools do! intermediate level image "
    E-learning development tools can really put a crunch on a developer's operating budget. This session will help ease the pocketbook pain. Ever heard of Jing? How about Switch? Join us as we explore FREE, and very low cost, e-learning development tools. There is a variety of OpenSource options (over 100) for both the Mac and Windows developer. We will share the tools we have found, that can in turn help you develop your e-learning on a budget. You will walk away with a list of options and a wealth of resources. "

    Michael Suhaka (LDS Church)
    More Powerful e-Learning in 4 Easy Steps beginning level image intermediate level image advanced level image This presentation provides an effective method for quickly planning and evaluating your courses in order to maximize their impact. Participants will be provided the tools to analyze any course, regardless of the budget or time constraints. The result is a course that improves learner interaction, retention, and transfer of learning to job performance. Russ Crumley (Performance Learning Group)
    New Media - New Brains? Bridging the Gap beginning level image intermediate level image advanced level image New technology is revolutionizing learning! Or is it? In this interactive session we will tour our brains and see what research evidence tells us about what works and what fails in multimedia instructional environments. During our journey we will ask: Do digital natives have different brains? Which instructional media are most effective for learning? Do visuals enhance learning? How should we accommodate visual and auditory learning styles? What do we really know about games and simulations? Does music enhance learning? Is edutainment the future of learning?

    Based on the research programs of Dr. Richard Mayer and Dr. John Sweller, and Dr. Clark's recent books: Efficiency in Learning and e-Learning and the Science of Instruction, we will look at what the evidence tells us about new media and old brains.
    Ruth Clark (Clark Training and Consulting)
    Open Source Course Development Roundtable beginning level image intermediate level image advanced level image Open source development has been applied to software development for years now. How come we haven't fully applied it to course development yet? Imagine if courses were developed in a collaborative environment that brought in the best design and content available. In the session, we will informally discuss the concept of open source development as it applies to eLearning course development. Some projects exist, perhaps others should be started. With new technologies available, more can be done. Come with any thoughts, ideas, visions to share, or just participate to expand your own vision of what is possible in the emerging world where collaboration is everything. Garin Hess (Rapid Intake, Inc.)
    Open Source LMSes beginning level image intermediate level image advanced level image Open Source usually means 'Free!' That can be a very good thing when it comes to LMSes, because you can save tens or hundreds of thousands of dollars by deploying LMSes built on the open source model. Still, open source development has its limitations. Come and explore a comparison of the different open source LMSes on the market, the features and benefits of each, and some things to watch out for when working with open source LMSes. Steve Hancock (Rapid Intake, Inc.)
    Open Source Tools for eLearning beginning level image intermediate level image advanced level image Learn to use tools that are free to download off the Internet to support your eLearning development. There are software simulation builders, LMSes, audio recorders, graphic programs, and more. You just have to know where to find them and which are more useful than others so you don't waste your valuable time researching everything that is out there. Come and get a quick overview of some of the best open source 'e-learning' tools available today. Jeff Moyes (Mind Storm)
    Practical Uses for the Apple iPhone in Corporate e-Learning beginning level image intermediate level image advanced level image Past the noise and hype, this session will discuss real-world applications for the Apple iPhone in the corporate learning environment. No traditional LMS’s need apply! Patrick Krekelberg (Allen Interactions)
    Project Management: The Latest Methods and Optimizing Workflows beginning level image intermediate level image advanced level image The beginning of a project is one of the critical steps in developing a successful e-learning solution. We’ll review everything you need to know to get started on a project so that it will be developed on time and within budget. We’ll cover gathering information, preparing technical documentation, getting sign-offs on each phase, acquiring assets, and provide ways to manage your team, the client and the project. We’ll demonstrate several tools and templates that you can start using today to increase your productivity. Nick Floro (Sealworks Interactive Studios)
    Put Your Content Where the Students Are intermediate level image "Stop requiring your students to come to your e-learning content. Instead, move your content to where they already are. This session will demonstrate how to integrate your content into places that students visit frequently such as Google, Facebook, cell phones, Firefox, and more.

    This session will provide strategies that participants will be able to begin using immediately. Here are a few samples:

    - Create a simple Facebook application for your course

    - Send an occasional SMS factoid to your students' mobile devices

    - Create a custom Google search for your class and add it to your students’ Firefox search toolbar

    - Create a course assignment schedule that can be viewed via iGoogle, RSS, or cell phones

    - Create a chat widget that students can use communicate with you via MySpace, Facebook, iGoogle, your course website, or their various IM applications (e.g. Yahoo, AOL, Google, Hotmail)"

    Prerequisite: Some HTML experience is helpful, but not required. The techniques in this session will mainly require copying/pasting HTML code.
    Matt Lisle (University of Texas Libraries)
    Rapid e-Learning Development Using Flashform e-Learning Studio beginning level image Learn how your instructional designers can create interactive Flash-based SCORM-conformant e-learning courseware without having to know a line of code or learn a complex authoring environment. Moreover, learn how any knowledgeable Adobe Flash developer can easily customize Flashform to fit any need. This tool is built to accommodate "interchangeable parts" making it fully extensible. Use or modify default templates and functionality, or use them as a starting point and build your own. Jeff Batt (Rapid Intake Inc.)
    Ring! Ring! Ring! Your Learners Are On The Phone intermediate level image The mobile platform is becoming a very large and effective method of providing just in time and "anywhere" learning. But the issues with different form factors, delivery models and learner access can create poor acceptance or outright failure of the project.

    Participants will learn the basics of development and be able to apply them to their projects.

    1. Basic overview of market, tools, issues.
    2. Demos of best practice examples using video.
    3. Discussion of key issues, with report back from audience.
    4. Sharing of processes and tools for creation and management of mobile learning.
    5. Links to information and resources
    6. Q & A

    ...how mobile learning is being employed in actual projects.
    ...keys to success -- design, development and deployment -- of a mobile solution.
    ...how to modify content to fit the limited bandwidth and screen realestate on mobile devices.
    ...where to get further resources and tools.
    Dick Carlson (Virtual Content Company, LLC)
    Shoot it! intermediate level image This session will focus on the basic techniques of video production, yet more specifically, it will address the set up of a "talking head" or in other words, shooting an interview. Learn about basic lighting, shot composition and sound. We will cover some inexpensive and often unknown solutions to make your video look more professional. Lastly, we will reveal the magic behind the chroma-key effect, or as it is known, a green-screen. Learn how you could use this to enhance the presentation of your videos. All of this will not only be presented, but also demonstrated. It's easier than it looks. Just shoot it!
    John Foss (Intermouintain Healthcare)
    Show Me The Money intermediate level image Flashform Investment and ROI to the company:
    Outline time saver of online course vs. instructor led:
    Demonstrate nurse pay per hour for a 1 hour instructor led class and compare to a 20 minute course and total number of required nurse education in employee base.
    Show previous instructor led materials and online course via Flashform.

    10 million savings to the company in implementation of Flahform.

    Savings in room rental, parking, catering, facilitator, programmer fees.
    Time savings in quick revisions resulting in timely rollout.

    Norma Vela (Memorial Hermann)
    Single Source Development: XML-based approach to Multimodal Learning intermediate level image advanced level image What would you do if you had to develop and deliver personalized training to 900,000 employees, located in 34,000 different locations globally with a complex set of variables that changes training on a location-by-location basis? The key is single-source learning. While e-learning has become mainstream in many organizations, most are still not fully leveraging the power of reusable learning content to meet their instructional needs. One of the main reasons is that most learning technologies are designed to create content for a specific learning purpose (i.e. e-learning). But, how can content be reused to support many learning purposes and embrace several modes of delivery; and most importantly support the right learning, at the right time – on demand? During this session, we’ll examine case studies (including the case of 900,000 learners mentioned above) of several organizations that employ single source techniques to meet sophisticated learning and business requirements, while delivering on-demand content for use in customized instructor-led training (ILT) support material, student manuals, lesson plans, textbooks, job aides, performance support, certification exams, etc. – all through a single production pass to assemble and organize reusable learning content.

    In this session, you will learn…

    • How reusable learning content can extend beyond e-learning to additionally support instructor-led training (ILT), print-based learning, textbooks, job aides, and performance support.
    • What it takes to develop learning that can be created in single production pass, while supporting multiple modes of delivery on-demand
    • The conditions that precipitate adoption of single-source versus traditional methods for creating and formatting content for specific learning purposes.
    Bryan Chapman (Chapman Alliance, LLC)
    Taking the Fear Out of Multi-lingual Courses beginning level image intermediate level image advanced level image Learn design and development of multi-lingual courses including:
    Script Writing Tips
    Cultural Considerations
    Content Design Considerations
    Animation Sync Cues
    Development Tools
    Preparing Translators
    Managing Multiple Translators
    Jason Bickle (AMX)
    Taking the next step in learning: Using Games & Simulations beginning level image intermediate level image Need to figure out how to incorporate games into your e-learning strategy? Attend this session for a look at the latest trends and breakthroughs for using games in learning. You'll get an introduction to games and simulations, an understanding of what works and what doesn't and we'll look at several implementations using off-the shelf products. We'll also discuss what you will need to know to start building your own games and simulations to offer your audience the best in learning. Nick Floro (Sealworks Interactive Studios)
    Tap into the Power of XML in a Simple Way by Using Microsoft Infopath! beginning level image intermediate level image Stop copying and pasting data from a SME! Start thinking about how you can use XML to populate an eLearning module with content dynamically. Don’t worry—XML is easier that you think, thanks to Microsoft Infopath, which is included in the professional version of Microsoft Office.

    In this presentation we will learn about XML, how to use Infopath to create XML schemas and forms, and talk about the flexibility and power of using XML in eLearning.
    Eric Hunter (eBay Inc.)
    Training That Makes You Say ARG! Crafting Effective Learning Experiences beginning level image Our learners' brains don't stop working when they turn off their computers, so why should their e-Learning? All too often, we focus our training efforts on whatever can be contained in a thirty or sixty minute course. By doing this, however, we lose out on an important opportunity to increase retention and continue the training beyond a single session.

    Alternate Reality Games, or ARGs, use all of those web 2.0 tools we've grown tired of blogging about to create an engaging experience beyond the bounds of a single medium. But until now, ARGs have been primarily created for marketing purposes. Could they be used as part of an e-Learning curriculum as well?

    In this session, attendees will be able to answer this question firsthand as they play a training ARG designed to teach the value of learning experiences. After this, we'll discuss how everything, from the mode of delivery to the method of assessment, can be used creatively to build enthusiasm for, and increase the effectiveness of, computer-based training.
    Ben Katz (Enspire Learning)
    Using Skype to Create Collaborative Learning Chat Rooms & Pod Casts beginning level image Would you like your learners to benefit from the advantages of collaboration while they go through an eLearning module? Use Skype! It's quick, easy, free, and fun. Hear case studies where eBay Inc used Skype in training. But skype isn't just for chat rooms! Use it to record a podcast and get it out to your learners quickly! Start thinking of Skype as tool in your eLearning set! Eric Hunter (eBay Inc.)
    Using Social Media To Make Your Training Organization Succeed beginning level image intermediate level image advanced level image So you've got a wiki, a podcast or a blog – big deal! You've posted some PowerPoint decks, a course outline, and some job aids. That letter from your CEO sure looks nice, doesn't it? But none of this "social media" stuff seems to be getting people to the site.

    That's because you're thinking in the old model. The days of posting memos and sending out brochures are pretty much over. There’s an expectation of a much more transparent, engaging content style these days – with an ability for your learners to talk back and participate in the creation and review of the content.

    There's hope. You can re-focus your efforts and join in the revolution, using social media tools to educate and inform your audience. Many companies – from Fortune 500 to mom and pop – are already engaging directly with the influencers and key users of their products to drive sales and build lasting loyalty. You can do the same.

    In this session you'll hear:

    · A real-world case study of a mortgage broker who broke out from the herd

    · How a scissors manufacturer went from obscurity to rock-star fame

    · How you can use simple online tools to develop and drive your social media efforts

    · How to spot the hucksters, puffballs and downright liars who sell you expensive social media tools that you don't need and will never be able to make work

    No theories, no sales pitch, and lots of plain talk about how to (and how NOT to) make this stuff work for you.
    Dick Carlson (Virtual Content Company, LLC)
    Using Wikis in Instructor Led Training beginning level image KPMG is in the